. WW: August 30, 2016, Mode(s) Resident Evil 4, known in Japan as Biohazard 4, is a video game developed and published.
The sixth major installment in the series, the game was originally released for the in North America and Japan in January 2005, and in Europe and Australia in March 2005. The story of Resident Evil 4 follows the U.S. Government special agent, who is sent on a mission to rescue Ashley Graham, the U.S. President's daughter whom a sinister cult has kidnapped.
Traveling to a rural area of Spain, Leon fights hordes of violent villagers and reunites with the mysterious spy. First hinted at in December 1999, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the, the first attempt was directed by after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a GameCube exclusive as part of the, but a PlayStation 2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released for, and in downsized versions for, and (exclusive to devices outside of Japan).
Resident Evil 4 garnered critical acclaim. It received multiple awards for and was seen as a successful hit that influenced the evolution of the survival horror and genres. The game pioneered and popularized the 'over the shoulder' perspective in video games. It is widely considered. A sequel, was released in 2009. Contents.
Gameplay The player controls the protagonist from a perspective. The gameplay focuses on action and shootouts involving crowds of enemies in large open areas but still features some Horror elements. The camera is placed behind Leon and zooms in for an over-the-shoulder view when aiming a weapon, or a first-person view when aiming with a sniper rifle. There is no crosshair for firearms, instead, every firearm has a laser sight. Unlike previous games where players can only shoot straight, up or down, players have more options. For example, shots to the feet can cause enemies to stumble, and shots to the arms can make them drop their weapons.
Players can shoot down projectiles like thrown axes or scythes. Leon in battle with a group of Ganados. Unlike previous entries in the series, Resident Evil 4 has the camera following directly behind the main character. The enables the player to target key hit zones on enemies. Another aspect of Resident Evil 4, new to the series, is the inclusion of context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a 'finishing move' on weakened enemies. There are also, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive.
These are often incorporated into the game's many fights, where the player must avoid instant kill attacks. The main enemies are violent villagers referred to as Los Ganados ('The Cattle' in ). Los Ganados can dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other. They were once simple farmers until becoming the product of an infestation of Las Plagas ('The ' in Spanish). The inventory system of the game features a grid system, represented by an, that has each item take up a certain number of spaces.
The case can be upgraded several times, allowing for more space. Weapons, ammunition, and healing items are kept in the case, while key items and treasures are kept in a separate menu. Items may be bought from and sold to a merchant that appears in various locations throughout the game. He sells first aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages. Capcom added new content made specifically for the PlayStation 2 version of the game, which was later incorporated into the PC and Wii releases.
The largest addition is 'Separate Ways', a which focuses on 's involvement in Resident Evil 4 and her connection to the series' villain. 'Ada's Report', a five-part documentary, analyzes Ada's relationship with Wesker and his role in the plot. Other content in all versions includes the minigames 'The Mercenaries' and 'Assignment Ada' (using Ada to retrieve Las Plagas samples), new costumes for Leon and Ashley, new weapons, and a browser. Plot Six years after the events of, former police officer is sent on a mission to rescue , the U.S. President's daughter, who has been kidnapped by a mysterious cult.
He travels to a nameless rural village in an unspecified part of Spain, where he encounters a group of hostile villagers who pledge their lives to Los Illuminados ('The Enlightened Ones' in Spanish), the cult that kidnapped Ashley. While in the village, Leon is captured by its chief, Bitores Mendez, and injected with a mind-controlling known as Las Plagas.
He finds himself held captive with , a former Los Illuminados researcher. The two work together to escape, but soon go their separate ways.
Leon finds out Ashley is being held in a church, and rescues her. They both escape from the church after , leader of the Los Illuminados, reveals his plan to use the plaga they injected into Ashley to manipulate her into injecting the president of the United States with the 'sample' (a Master Plaga) once she returns home, allowing Saddler to begin his conquest of the world. After killing Mendez, Leon and Ashley try to take refuge in a castle but are attacked by more Illuminados under the command of Ramon Salazar (Rene Mujica), another of Saddler's henchmen who owns the castle, and the two become separated by Salazar's traps. Meanwhile, Luis searches for pills that will slow Leon and Ashley's infection, as well as a sample of Las Plagas. He brings the two items to Leon but is killed by Saddler, who takes the sample, while the pills to suppress the infection remain in Leon's hands. While in the castle, Leon briefly encounters , a woman from his past who supports him during his mission. He then battles his way through the castle before finally killing Salazar.
Afterward, Leon travels to a nearby island research facility, where he continues the search for Ashley. He soon discovers that one of his former training comrades, , who was believed to have been killed in a helicopter crash two years prior, is responsible for her kidnapping. It is eventually revealed that both Ada and Krauser are working with , for whom both intend to secure a Plagas sample.
Suspicious of the mercenary's intentions, Saddler orders Krauser to kill Leon, believing that no matter which one dies, he will benefit. After Krauser's defeat, Leon rescues Ashley, and they remove the Plagas from their bodies using a specialized device. Leon finally confronts Saddler, and with Ada's help, manages to kill him. However, Ada takes the sample from Leon at gunpoint before escaping in a helicopter, leaving Leon and Ashley to escape via her jet-ski as the island self-destructs. Development Scrapped versions First hinted at in early December 1999, Resident Evil 4 underwent a lengthy development period during which at least four proposed versions of the game were discarded.
Initially developed for the PlayStation 2, the first attempt was directed by after producer requested him to create a new entry in the Resident Evil series. Around the turn of the millennium, Resident Evil 2 writer created a scenario for the title, based on Kamiya's idea to make a 'cool' and 'stylish'. The story was based on unraveling the mystery surrounding the body of protagonist Tony, an invincible man with skills and an intellect exceeding that of normal people, with his superhuman abilities explained with biotechnology. As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous installments and instead opted for a. This new direction required the team to make a trip to Europe, where they spent 11 days in the United Kingdom and Spain, photographing things like statues, bricks, and stone pavements for use in.
Though the developers tried to make the 'coolness' theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' roots and gradually convinced all of the staff members to make the game independent from it. Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero's name to. The cast of characters remained largely identical to that in Sugimura's scenario, although the hero's mother and his father, the latter an early version of the founder Lord, were written out of the story. The game's new title was revealed as, released for the PlayStation 2 in August 2001, resulting in. Development on Resident Evil 4 started over at the end of 2001. The first official announcement of the game was made in November 2002, as one of exclusively developed for the.
This revision, commonly dubbed the 'fog version', was directed by Hiroshi Shibata and was 40 percent finished at that time. The game saw Leon S. Kennedy struggling to survive after having infiltrated the castle-like Umbrella's main headquarters located in Europe and featured traditional Resident Evil monsters such as. During the course of the new story which was again written by Sugimura's scenario creation company, Leon became infected with the Progenitor Virus and possessed a hidden power in his left hand.
The producer of the final version also pointed out that Ashley did not appear back then, though there was a different girl who was never revealed to the public. The game was to feature some perspective gameplay elements. This screenshot of a canceled version depicts Leon fighting the hook man. Though this earlier revision still used fixed camera angles while exploring environments, the battles already employed the over-the-shoulder view seen in the final build. At, another revision was revealed that is widely known as the 'hook man version' now, though officially titled Maboroshi no Biohazard 4 ( 幻の「バイオハザード4」, lit.
'The Phantom Biohazard 4') on the Biohazard 4 Secret DVD. During Mikami's introduction of the trailer, he assured that development was proceeding very smoothly and claimed the game to be scarier than ever before, warning gamers with the quote 'Don't pee your pants!' The story was set in a haunted building where Leon contracted a bizarre disease and fought enemies, such as animated, living dolls, and a ghostlike man armed with a large hook. The game had an otherworldly feel to it, containing elements like flashbacks and hallucinations that were marked by a bluish tint and a shaking camera. It also displayed various gameplay mechanics that carried over to the final release, like the over-the-shoulder camera and a laser sight for aiming in battles and quick time events.
Other features, such as, were removed later. Though ultimately scrapped, five minutes of gameplay footage for this version was released on the Biohazard 4 Secret DVD, a Japanese bonus given out in January 2005. The Hallucination version had only a basic story concept, having dropped the previous scenario penned by Noboru Sugimura of Flagship. In 2012, scenario writer Yasuhisa Kawamura said he was responsible for this version, as he wanted to make Biohazard 4 scarier 'and suggested using a particular scene from the film, where the main character. suddenly finds herself in a derelict building with a killer on the loose. An arranged version of this idea eventually turned into Hook Man.
The idea went through several iterations as Mr. Sugimura and I carefully refined this world (which, I have to say, was very romantic). Leon infiltrates the castle of Spencer seeking the truth, while inside a laboratory located deep within, a young girl wakes up. Accompanied by a B.O.W. an abbreviation for 'Bio Organic Weapon' in the series' lore dog, the two start to make their way up the castle. Unfortunately, there were many obstacles that needed to be overcome and the cost of development was deemed too expensive.'
Kawamura added he was very sorry and 'even ashamed' that Mikami had to step in and scrap this version. After this attempt, the last canceled revision featured classic zombies again. However, it was discontinued after few months, and before it was ever shown to the public, as the developers felt it was too formulaic. The story of the Progenitor Virus was eventually covered in and the Spencer Estate became the setting for Resident Evil 5 (DLC) pack 'Lost in Nightmares' (featuring Chris Redfield and ). Final version Following that, it was decided to reinvent the series.
Mikami took over directorial duties from Shibata and began working on the version that was released. In an interview with Game Informer, Mikami explained his decision to shift to a new gameplay system is due to the feeling that the older system is 'more of the same' after playing Resident Evil 0. He says that he only felt nervous once more when playing with the newer system. Speaking for the team, game producer Hiroyuki Kobayashi mentioned how the staff was 'tired of the same thing' and how some got bored and moved on to other projects. In addition to that, the producer also felt that the older format was 'stuck in a cookie cutter mold' and described it as 'shackles holding us down'. However, despite what Kobayashi said, not every single staff member was on the same page about changing the gameplay system.
Kobayashi mentioned how some of the development team felt depressed and were hard to motivate after the focus of the game shifted from horror to action. Although Mikami demanded the camera system to be completely revised, the staff members had reservations about making big changes to the series he had created. Eventually, he intervened, explained his proposed changes, and wrote a new story for the title that, unlike previous installments, was not centered on the company Umbrella. Inspired by, a game Mikami had enjoyed playing but felt could have been better with a different view, he decided to place the camera behind the playable character. To go along with the new gameplay and story, a new type of enemy called 'Ganado' was created, as opposed to using the undead creatures from previous Resident Evil games. Furthermore, producers expended additional detail to modify and update characters that had previously appeared in the series. In a documentary explaining the conception of the game's characters, Kamiya stated he intended to make Leon Kennedy 'look tougher, but also cool'.
The game's English recorded their parts in four sessions, over three to four months. Capcom assigned Shinsaku Ohara as the game's script translator and voice over coordinator., who provided the voice for Ashley Graham, described her character as 'vulnerable, because Leon has to come to her rescue all the time'. She also described Kennedy's character as 'more brawn, perhaps, than brain'. In addition to the voice acting, the game's designer detailed each cinematic sequence so that each character's facial expressions matched the tone of their voice actor. Along with and, two side story titles that did not fall under the exclusive policy, it was announced on October 31, 2004 that Resident Evil 4 would come to the PlayStation 2 in 2005, citing increased profit, changing market conditions, and increased consumer satisfaction as the key reasons. The PlayStation 2 version included new features, primarily a new sub game featuring Ada Wong. On February 1, 2006, announced that they would be publishing the game on the PC for.
On April 4, 2007, a version was announced and was launched later in the year. The game features all of the extras in the PS2 version, along with other additions, including a trailer for. Release The original version for the GameCube featured two different collector's editions of the game. The first was available as a pre-order that included the game, Prologue art book, and a T-shirt.
Offered another limited edition that was packaged in a tin box with the art book, a of Leon, and a soundtrack CD. Australia received an exclusive collector's edition that came with the game and a bonus disc with interviews and creator's footage. Ports Resident Evil 4 was ported to the PlayStation 2 after Capcom stated that it did not fall under the exclusivity deal with. It was released in North America on October 25, 2005. The largest addition to the game is 'Separate Ways', a new scenario for Ada written by Haruo Murata.
According to producer Masachika Kawata, the Separate Ways campaign was something thought up by the PS2 porting team and was added after getting approval from Shinji Mikami. The port was later included with and as part of the compilation Resident Evil: The Essentials. The PlayStation 2 version featured two standard and collector's bundles from pre-orders. The standard package included the game and a T-shirt, while the collector's bundle included the game, a T-shirt, a figurine of Leon, and the soundtrack Biohazard Sound Chronicle Best Track Box. This quickly sold out, and a second pressing was released that included an Ada figurine.
Another, called the Resident Evil 4: Premium Edition, was packaged in a SteelBook media case, along with the art book, a documentary DVD, and a cel art of Ada. A PC port of Resident Evil 4 developed by Sourcenext was first released in Hong Kong on February 1, 2007, published. It was later released in Europe, North America, and Australia in March 2007 and was published. The port contains the bonus features from the PS2 version, such as 'Separate Ways', the P.R.L. 412 laser cannon and a second set of unlockable costumes for Leon and Ashley, as well as an Easy difficulty level. It also supports multiple widescreen resolutions. The shadow and lighting issues were fixed in the first and the only patch for the game, Version 1.10.
Resident Evil 4: Wii Edition was released for the on May 31, 2007 in Japan and on June 19, 2007 in the United States. It features updated controls that utilize the and abilities of the and, though both the GameCube controller and the are also supported. The Wii Remote is able to aim and shoot anywhere on the screen with a that replaces the laser sight found in the other versions, and motion-based gestures are used to perform some context-sensitive actions, such as dodging or slashing Leon's knife. The Wii Edition also includes the extra content from the PS2 and PC versions, and a trailer for.
The Wii Edition became available for from the 's in Europe on October 29, 2015. Resident Evil 4: Mobile Edition was released in Japan for 's BREW 4.0 on February 1, 2008.
It was first announced by Capcom at TGS 2007. Differences from the original include changing the flow of the story from being continuous to being divided into sections such as 'Village', 'Ravene', 'Fortress' and 'Subterranean Tunnel'. There is also a more challenging Mercenary Mode.
The game uses the MascotCapsule eruption engine and was adapted to the and platforms. On July 13, 2009, without any formal announcement, Resident Evil 4: Mobile Edition was released by Capcom for the iOS platform via the in Japan, but was quickly removed, though some players were able to purchase and download the game.
The game has since been officially released in Japan and North America. Later, Capcom made an update that had different difficulty levels and high scores.
Warcraft 3 Widescreen Patch
Recently, Capcom released a new separate version called Resident Evil 4 for Beginners, which offers the first two levels (three counting a training level) of both Story Mode and Mercenary Mode. However, the rest of the levels are available for purchase in-game as downloadable content. Due to the release of the, Capcom recreated the iPhone version of Resident Evil 4: Mobile Edition and updated it to HD graphics as Resident Evil 4: iPad Edition. On March 23, 2011, remastered versions of both and Resident Evil 4 were announced to be in development for the and, as part of the Resident Evil: Revival Selection series.
The ports are to feature all the bonus content from the previous releases, including 'Separate Ways'. On July 23, 2011, Capcom announced at Comic-Con 2011 that Resident Evil 4 would be released on September 20, 2011 for the and. In Japan, Resident Evil 4 and Resident Evil Code: Veronica were released on a single disc with the title Biohazard Revival Selection on September 8, 2011. For North America and Europe, both titles, including Resident Evil 4 HD, were only released as downloads on Xbox Live Games on Demand and PlayStation Network. On February 27, 2014, Capcom released Resident Evil 4 Ultimate HD Edition for. The port features improved graphics and many other enhancements that were included in Resident Evil 4 HD. Resident Evil 4 was re-released on and on August 30, 2016.
In April 2013, Resident Evil 4 was released on, but outside of Japan, it is exclusive to through. Merchandise An album titled was released in Japan on December 22, 2005. It contains 62 compositions from the game and the 48-page Visual Booklet with liner notes from composers Shusaku Uchiyama and Misao Senbongi. Other merchandise for the game included figures by, and. Has also created various miniature collectibles based on several main characters and enemies from Resident Evil 4. Two special controllers designed to resemble chainsaws were designed by NubyTech for use with the game's GameCube and PlayStation 2 versions. Reception Reviews Reception Review scores Publication Score A A 10/10 38/40 38/40 9.6/10 7.8/10 9.3/10 9.1/10 9.8/10 7.7/10 9.5/10 8.5/10 9/10 10/10 95% Aggregate scores 95.83% 74.24% 95.85% 85.18% 91.59% 86.97% 96/100 76/100 96/100 84/100 91/100 84/100 Resident Evil 4 was critically acclaimed and received an overall score of 96/100 on for the GameCube and PlayStation 2 versions.
In addition to the gameplay, the characters and story generally received positive commentary, leading to the finished product being deemed by most as. 's praised the game's voice acting, but claimed that it was betrayed by 'some uncharacteristically goofy dialogue'. ' Adam Pavlacka and GameSpot's Kevin VanOrd acclaimed Capcom for adding great amounts of detail to the game's characters. 's went into further detail in his review for Resident Evil 4, praising not only the detailed character design but also the and three-dimensional modeling within cinematic sequences. Casamassina also complimented the game's voice actors, especially (Leon), commenting, 'For once, the characters are believable because Capcom has hired competent actors to supply their voices.
Leon in particular is very well produced'. IGN and specifically recognized Resident Evil 4 's character design and voice acting. The increased variety of weapons has been praised by gaming publications such as and Game Over Online. TV show gave it a 5 out of 5, for introducing a new style of gameplay for the series as well as incorporating moments where the player would have to interact with the cut scenes. Not long after, it was awarded as the best game ever reviewed on the show.
The makers of Resident Evil 4 worked on various innovations associated with the use and inventory of weapons. Game Over stated that players can use the vast array of weapons to 'go for headshots now'. Stated that ammunition is more plentiful in Resident Evil 4 than in other games in the series, making the game more action-oriented. The ratings of the PC port were not as high as for the other versions. It was heavily criticized for no support and frustrating keyboard controls, low-quality, choppy graphics rendering (lacks shadows and proper lighting) and requiring a gamepad controller for more precise aiming and gameplay. Despite the issues, the game still received generally positive reviews from IGN and GameSpot that praised the gameplay.
Japanese game magazine reviewed the Wii version of the game, with two editors giving the game a perfect 10 score, and the remaining pair giving it a 9, resulting in a score of 38 out of 40. The reviewers noted that the game's improved controls offer something fresh and different. Multiple reviewers agreed that even those who own the original will find something fun and enjoyable in this version. British magazine gave the Wii Edition a score of 96%, slightly lower than the 97% given to the GameCube version. They praised the visuals, controls, and features and commented on the fact that such an 'exceptional package' was on sale for a low price; however, when writing about the Wii controls, they said, 'if you've played the GC version this won't be as special'. Gave the Wii version 94%, 3% less than the original due to it simply not having the same impact it did back then.
IGN praised the Wii version, stating it is the superior edition, but does not push the Wii like it did with GameCube and PS2. GameSpot praised the new controls of the Wii Edition but commented on the lack of exclusive Wii features. 's Jonti Davies commended Resident Evil 4: Wii Edition for its 'visual improvements' but criticized it for having 'no new content'.
The PS3 version of Resident Evil 4 HD received a score of 9.0 from, which called it 'a hallmark of excellence'. In their October 2013 issue, retroactively awarded the game ten out of ten, one of twenty-three games to achieve that perfect score in the magazine's twenty-year history. Awards The game has received several awards from various organizations from various video game websites. It was named at the 2005. Also named it their 2005 Game of the Year. Named it their 2005 Game of the Year as well. It tied with as 's Game of the Year 2005.
Nintendo Power acknowledged the title's voice acting in its 2005, while gave the game the 'Best Artistic Design' award in its 'Best of 2005' segment. The nominated Resident Evil 4 for their best 'Visual Arts' award, but lost the award to 's. Resident Evil 4 is often considered one of the best video games of all time. Nintendo Power ranked it as number one top best GameCube games of all time' in 2005 and also ranked it second on their list of the best games of the 2000s in 2010. In 2008, Resident Evil 4 was also ranked first place in the list of the best video games of all time according to the readers of IGN. In 2009, Game Informer ranked Resident Evil 4 number one on their list of top GameCube games and number three on their list of top PlayStation 2 games. Named Resident Evil 4 the, while GamePro ranked it as the second best game for the PS2.
In 2010, the readers of voted it the 10th greatest title ever released. In 2007, ranked the game at second place in its list of top games of all time, behind only. That same year, named it the 21st top video game of all time, calling it 'a modern horror masterpiece.' In 2015, the game placed 7th on USgamer's The 15 Best Games Since 2000 list. In early 2006, in their 200th issue, Nintendo Power ranked it in second place in their Top 200 Games of all-time list, also behind only The Legend of Zelda: Ocarina of Time.
Sales The GameCube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 copies during the first month. By January 2006, over 3,000,000 copies of the GameCube and PlayStation 2 versions had been shipped worldwide. According to January 17, 2007 sales figures provided by Capcom, the GameCube version of Resident Evil 4 has sold a total of 1.6 million copies worldwide, while the PS2 version has sold over 2 million copies. As of September 30, 2011, the PS2 version has sold 2.2 million copies and the Wii Edition has sold 1.9 million copies. According to Capcom's Platinum Titles list, the game has sold 5.9 million copies across all formats, making it the fourth biggest-selling Resident Evil title and for which it holds the record for 'Best-Selling Survival Horror Game' in the 2012.
The PlayStation 4 and the Xbox One sold an additional 1 million copies, making the total sale figures 7.8 million copies. Legacy Resident Evil 4 is regarded as one of the most influential games of the, due to its influence in redefining the genre by introducing a 'reliance on offset camera angles that fail to obscure the action'. The new gameplay alterations and immersive style appealed to many not previously familiar with the series.
The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters, including titles ranging from to. It has also become a standard 'precision aim' feature for in general, with examples ranging from and to the series and. Resident Evil 4 redefined the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing the genre conventions that it had established.
Other major survival horror series followed suit, by developing their combat systems to feature more action, such as and the 2008 version of. These changes represent an overall trend among shifting towards visceral action gameplay. While working on, took cues from Resident Evil 4, particularly the tension and action.
I've heard the rumor that the PS2 version will support true anamorphic widescreen, but nothing solid to confirm it. Regardless, I'd get the Cube version. It's out now, and overall there's no way the PS2 version will look as good.
Especially given that Capcom's doing the port, they're not known for putting a ton of work into fully realizing the experience on the ported system. Hell, even Killer7 which is relatively simplistic, doesn't look as good on the PS2 as on the GameCube. Either way, RE4 works fine on widescreen TVs. If your TV can zoom progressive scan that's the best way, if not you can either play it zoomed on 480i or windowboxed (black bars on sides and top/bottom) on 480p. Either way works, and you won't even notice once you start playing.
Either way, get the game and get it now, it may just be the Cube's best game, or at least until Twilight Princess hits. Regardless, I'd get the Cube version. It's out now, and overall there's no way the PS2 version will look as good. Especially given that Capcom's doing the port, they're not known for putting a ton of work into fully realizing the experience on the ported system. Hell, even Killer7 which is relatively simplistic, doesn't look as good on the PS2 as on the GameCube. Are you saying that the PS2 port of Killer 7 is stretching the PS2 to it's absolute limits?
Only if that were true would your statement make any sence. Forget Killer7. I've seen the latest screenshots of PS2 RE4, and if they are truly representative of what the game will look like, the PS2 version will hold it's own just fine compared to GC. Nope,I know that Killer7 isn't pushing the PS2 to its absolute limits. That's my point. Capcom does lazy ports. Look at Resident Evil 2, 3, and Code Veronica for GameCube, no upgrades at all over their original versions.
Capcom's PS2 ports are even worse. Viewtiful Joe for PS2 wasn't quite as good as on the Cube. Close, but not quite. Same with VJ2. Killer7 was a last minute decision to make a simultaneous release for Cube and PS2 (originally it was Cube exclusive) and again, the PS2 version isn't as good. So if all these games that should easily be doable with the P2 hardware don't look as good as the originals on the Cube do, I have a hard time believing RE4, a game which DOES push the GameCube, an already more powerful system, to its absolute limits will be able to stack up the the Cube version. They can't make a graphically perfect port of a non-taxing game, I don't have much hope for RE4.
And yes, I've seen the PS2 screenshots. They look good, but there's definitely a drop compared to the GameCube version. And besides that, screenshots don't do it all for RE4 anyway. This is a game that truly needs to be seen in motion due to the lighting effects (Re4 has the best fire of any game I've seen yet), animation quality, and other such things that can only be determined from actual video footage. And of course, that's ignoring other factors like the shorter load times on the Cube; important in a game that loads as frequently as RE4.
Also given the control scheme for the game, I think the Cube's controller would be preferable, but I realize this is more personal choice. Look, I'm no fanboy. I own a PS2 and love the games I've got for it. At its best (God of War, Jak 3, Ratchet and Clank 3, Gran Turismo 4) it can more than hold its own against the other platforms (although their best is better than the PS2's best). But RE4 was designed for the Cube's hardware specifically.
The very game design takes into account the Cube's hardware, and is maximized for its strengths and weaknesses. The PS2 is a very different hardware set that wasn't targeted during development. The port was a late, last minute decision that wasn't made back when it would make porting the code easier. The port is not being done by the original development team. And, on top of that, this is Capcom, who really does make truly lazy ports. They just don't put a ton of effort into it. Maybe RE4 is such a big deal that won't hold true in this case, but past history says that even graphically weak games don't look as good on the ported system when it comes to Capcom games.
Given all this, I don't see how there's any chance that RE4, which pushes a more powerful hardware system to its limits, in fact redefines that platform's limits, will look as good on a weaker platform that it wasn't designed from the outset for, coming from a company that has a history of cutting corners on its ports. Would you care to be more specific? Looking at those screenshots you gave for examples, there is less distinction between the environments and the enemies in them. Leon's polygon count appears to be lower, especially in the hair. The textures on his jacket appear simpler. Colors are more washed out.
Overall things just look blurrier. It looks damn fine, but not as good as the GC version. Compare that page of screenshots you sent me to screenshots for RE4 Cube and you can see the differences I'm talking about. It's not massive, and the PS2 is definitely holding its own, but it's there.
You can hold your own and still lose. And yeah, God of War has very limited load screens. RE4 isn't God of War.
It blacks out between areas on the Cube to load new ones. That will be worse on the PS2.
If you're in a loading situation to begin with, the Cube and X-box ALWAYS load faster than the PS2. Sure, the PS2 can do loadless games. God of War is one example, the Jak series a better one (God of War does have some load screens, just not many, Jak has none). But if you're in a game that loads, the PS2 will load slower. Again, see Killer7 for a Capcom game on Cube and PS2 that demonstrates this. And RE4 definitely loads.
The screenshots I've seen are too low res to really see any differences, but if anything, the textures seem to be lower res (something I'd expect). Any extra jaggies I'll chalk up to the expectation of them being there, so I'll attribute that to my own perception for now. At least for me, just by the virtue of the control stick being in the proper position on the GC controller, I like using it a lot better than the tacked on sticks of the DualShock.
Unless you have XOBX HUEG hands, I don't see how the GC controller could be uncomfortable at all. As an added bonus for IGN readers, Capcom also elaborated a bit on the technical goodies that will be a part of Resident Evil 4's presentation.
Specifically the widescreen mode, which unlike the GameCube original, will be truly anamorphic 16:9 (meaning that it will appear letterbox on normal televisions and true widescreen on capable televisions). Moreover, RE4 PS2 will also support progressive scan and Dolby Pro Logic II surround sound. They're minor details to be sure, but interesting ones nonetheless. And Richleader, you're obviously one of those guys that sees Sony fanboys in everyone saying anything remotely positive about the PS2 or otherwise. A Sony paid Cube owner, who says that Sony have made some shit (see this thread), or how they sometimes talk out their ass (see others). Hey Sony, better pay me. And Richleader, you're obviously one of those guys that sees Sony fanboys in everyone saying anything remotely positive about the PS2 or otherwise.
Nah, it's just all you new posters who show up and ONLY post about sony topics that draw suspicion; we don't see you generic 'you' posting in World of Warcraft (or Diablo 2) or Madden threads or even nostalgia threads. On the other hand, the second any opportunity arises to promote sony - even on a Resident Evil thread - you're there with bells on. This isn't about 'fanboism', it's about how many of us are rightly suspicious of corporate shills and buzz marketing. Nah, it's just all you new posters who show up and ONLY post about sony topics that draw suspicion; we don't see you generic 'you' posting in World of Warcraft (or Diablo 2) Well, that's because I dont play PC games. Not interested, nor would my pc, which nearly belongs in another century, be up to par. I've seen world of warcraft though. For those interested in online gaming, unlike me, it sure seems like a life stealer.
I know, it has happened to a couple of my friends. Regarding this very thread, the topic starter specifically mentions wide-screen RE4 gaming, is it then not okay to mention that PS2 supports true anamorphic widescreen, something HIGHLY relevant, wouldn't you agree? If RE4 on the PS2 comes with anamorphic widescreen and DPL2, and if it turns out to look better than the low-rez screenshoots we've seen so far, that would be great for people who have a PS2, but no NGC.
A game like RE4 would probably greatly benefit from DPL2, unlike co-op shooters, fighting games, and all other games who end up with surround sound. OTOH, if you have a NGC, I see no reason to not go out and buy the game now.
SilverBlade, this case it might have been justified, but what richleader said about yor posts (in the GESC?) still stands. I can only speak for my self, but I don't trust a word you say. About anything. Nothing personal. EDIT Wasn't the NGC version supposed to have anamorphic widescreen? SilverBlade, this case it might have been justified, but what richleader said about yor posts (in the GESC?) still stands.
I can only speak for my self, but I don't trust a word you say. About anything. Nothing personal. It's okay, I dont see how anyone could take anything 'personal' with regards to a forum on the internet. I'm quite sure you're a great guy in real life, even though we might see things differently here. What I find striking about this forum though, is the anti-sony sentiment that's around here.
I could dig up post after post of people praising the GC or Xbox, without them ever being labeled fanboys. As for myself, well I have said I think GC is a great console (no reaction, I guarantee if anyone said the same thing about PS2 they would immediately have 20 reply's with fanboy bitching all around), I've mentioned how I think Xbox has the most of this generations best looking games. But comments like that can seemingly fly by without people taking notice. I wonder why. SilverBlade, this case it might have been justified, but what richleader said about yor posts (in the GESC?) still stands. I can only speak for my self, but I don't trust a word you say. About anything.
Nothing personal. It's okay, I dont see how anyone could take anything 'personal' with regards to a forum on the internet. I'm quite sure you're a great guy in real life, even though we might see things differently here. What I find striking about this forum though, is the anti-sony sentiment that's around here. I could dig up post after post of people praising the GC or Xbox, without them ever being labeled fanboys. As for myself, well I have said I think GC is a great console (no reaction, I guarantee if anyone said the same thing about PS2 they would immediately have 20 reply's with fanboy bitching all around), I've mentioned how I think Xbox has the most of this generations best looking games. But comments like that can seemingly fly by without people taking notice.
I wonder why. That's a load of crap. There are plenty of people that love to point out what they see as Nintendo fanboys. Add to that some baseless bitching about 'kiddie' games and colors or some shit, and it's all done. So don't try to play some kind of weird reverse-pity card like you're part of some oppressed class; you know, you and the other 75 million or so people that have a PS2. What I find striking about this forum though, is the anti-sony sentiment that's around here. Sorry, you're not going to get away with flipping this.
OK, you don't play 'PC Games,' but you neatly elided the other aspects of my post madden/nostalgia/etc in order make it sound like you actually had a response through selective answering. I'm not accusing you of being a fanboy, I'm pointing out the possibility that you might have ulterior motives given a questionable post history where you set yourself up as some sort of authority, where people aren't allowed to talk or even NOT TALK, in the case of this thread about the PS2 or PSP without you trying to steer the conversation. Maybe you're just weird and feel that strongly about Sony for some reason. On the other hand, a lot of us have reason to be suspicious of such posting histories given what people in the industry do and have done in the past, given the fact that the line between the gaming community and game development has been uniquely fluid: I remember once, at a different forum, pointing out how a minor game was receiving all kinds of new members talking it up in their first post: after I pointed that out, the wife of the publisher's CEO posted, saying they were just people 'naturally excited' about the game! Great way to allay suspicion, that. Don't know about 'a crapload', but Yes, you 'loose resolution'. (It's like if you sat closer to the TV/display.) Some TV/display can't make use of the progressive mode in zoomed view, so they are basicly zoomed in 480i.
Others can make use of PS, so what you end up with is still a pretty good picture. RE4 is one of (if not 'the') prettiest games on the NGC, so what you end up when zooming in is still prettier than a lot of the other games out there. Re: As for PS2 ver. As for the new weapon, sounds like something that I wouldn't want on the first playthroug. So maybe it's just like the Chicago Typewriter, or the infinite Rocket Launcher.
Unless they somehow changed the game (a little?), so that being able to take out the plagas instantly adds another aspect to the game. WRT widescreen, AFAIK, the major reason that they went with 4:3 letterbox ( ) was that the NGC couldn't deliver the higher details they wanted, so they shrunk it. If Capcom managed to squeeze that something extra out of the PS2 in the time they've been working on the port, then maybe it will look. So far I haven't seen anything to convince me that this is the case, but like ATP, the pictures/videos we've seen so far are too low rez to really say anything, and besides the game is still a couple of months away, right? As for ArsTechnica OpenForum. We're a bunch of Xbox whores.
Next day we are kiddi Ninty fanboiz. Next day again we are Sony consumer whores. Then comes the Xbox Live haters, the N-Gage apologists, boardgame lovers, Genesis fundamentalists, etc'¦ Gee, maybe we aren't a homorganic (enough for some) group here. What we usually are though, is a group of people who don't let others get away with unfounded claims, especially not if it might just be marketing. At least, that's my experience. Ope,I know that Killer7 isn't pushing the PS2 to its absolute limits.
That's my point. Capcom does lazy ports. Look at Resident Evil 2, 3, and Code Veronica for GameCube, no upgrades at all over their original versions.
Capcom's PS2 ports are even worse. Sorry I'll have to stop you there.
Capcom's ports are typically a mixed bag true, but they have spent a considerable amount of time refining RE4 for the PS2, even including a new weapon. Take a look at the remake of RE1 on the cube, it's an absolutely fanastic port. That said the Gamecube will definately be the definative version since the game had to be chopped to fit a PS2's limitations.
But you neatly elided the other aspects of my post madden/nostalgia/etc in order make it sound like you actually had a response through selective answering. Excuse me, but why on earth should I respond to anything Madden related, an american sports game series that does not interest me in the least? As for the nostalgia threads, I have made a couple of remarks.
You're allowed to call me Amiga fanboy, I would feel honoured. Now you're doing it again.
Intentionally or not doesn't really matter. The point was 'When do you ever post in a thread where either 1) Sony (products) isn't the topic, or 2) Where you try to steer the conversation towards the greatnes of Sony (products)?' I'm starting to wonder this myself. The point was 'When do you ever post in a thread where either 1) Sony (products) isn't the topic, or 2) Where you try to steer the conversation towards the greatnes of Sony (products)?'
The point I made about people never noticing anything other than when I reply to Sony related stuff is getting more and more a bolted fact. Commodore75, I have responed to many non-sony threads or otherwise.
May I refer you to the 'Help me, for I am console obsolete.' Thread, where I harp about the greatness of Metroid Prime 1, for a recent example. Which is irrelevant to how RE4 will load on PS2 vs RE4 on GC. Cherry-picking your examples?
Is it better than speculating the PS4 RE4 will have inferior load times based on nothing? It's not based on nothing. It's based on the fact that when there is the same game on multiple platforms, the PS2 version loads slowest every single time. And usually by a pretty good margin. Yes, the PS2 has no load (Jak series) and low load (God of War) games.
So does the Cube (Metroid Prime, Zelda Wind Waker). RE4 is not a low load or no load game.
It loads, and quite frequently. In games where this is loading to begin with, it is simple fact that the PS2 loads far slower than the GameCube or X-box.
Again, look at Killer7. Originally for the Cube, ported late in development to the PS2. Frequent loading, and it's far slower on the PS2 than the Cube. And RE remake wasn't a port, as SilverBlade pointed out. It was the same basic game design running on an entirely new engine written specifically for the GameCube. RE2, RE3, and Code Veronica X for Cube were ports. Viewtiful Joe and Killer7 for PS2 were ports.
RE4 for PS2 is not a remake of the game, it is a port of the GameCube version with a couple bonuses. Capcom's porting history is pretty mediocre.
Originally posted by:This doesn't fix anything, as the FOV was fine as it was! What will change is that you guys will complain about how the game is 'so easy'! I won't complain about the use of this 'FOV fix' but I will complain when some people want to tell others that the FOV is 'broken' which it isn't! The FOV was set this way because the designers want to make you feel like you are leon! If you want to destroy that design, go ahead! I'll be fine with my 'broken fov that gives me headaches'!
I allready completed the game back in 2005 on Gamecube, and later on 2 times on the Wii. FOV was ok when playing on a TV, but on a Monitor where you are sitting very close a higher FOV is much much better for the eyes and also for the experience, so it does fix the game for Monitors. Descargar musica gratis en computadora. Originally posted by:This doesn't fix anything, as the FOV was fine as it was!
What will change is that you guys will complain about how the game is 'so easy'! I won't complain about the use of this 'FOV fix' but I will complain when some people want to tell others that the FOV is 'broken' which it isn't! The FOV was set this way because the designers want to make you feel like you are leon! If you want to destroy that design, go ahead! I'll be fine with my 'broken fov that gives me headaches'!
I allready completed the game back in 2005 on Gamecube, and later on 2 times on the Wii. FOV was ok when playing on a TV, but on a Monitor where you are sitting very close a higher FOV is much much better for the eyes and also for the experience, so it does fix the game for Monitors. I play both my Xbone and PC on my Benq monitor. 60/65 FOV really does not bother me when sat at my desk. Originally posted by:This doesn't fix anything, as the FOV was fine as it was! What will change is that you guys will complain about how the game is 'so easy'!
I won't complain about the use of this 'FOV fix' but I will complain when some people want to tell others that the FOV is 'broken' which it isn't! The FOV was set this way because the designers want to make you feel like you are leon! If you want to destroy that design, go ahead! I'll be fine with my 'broken fov that gives me headaches'!
I allready completed the game back in 2005 on Gamecube, and later on 2 times on the Wii. FOV was ok when playing on a TV, but on a Monitor where you are sitting very close a higher FOV is much much better for the eyes and also for the experience, so it does fix the game for Monitors. Then sit further back instead of having your monitor 4 inches away from your face?! Is this new to you? Originally posted by: I allready completed the game back in 2005 on Gamecube, and later on 2 times on the Wii. FOV was ok when playing on a TV, but on a Monitor where you are sitting very close a higher FOV is much much better for the eyes and also for the experience, so it does fix the game for Monitors.
Then sit further back instead of having your monitor 4 inches away from your face?! Is this new to you? Why would I, I allready completed the game 3 times sitting far away playing on a TV. Playing the game with real closeup Monitor experience feels fresh and the high FOV optimises it. With this high FOV a good Oculus Rift experience for the future will be possible. Also playing on a Monitor near with high FOV gives me better immersion than on a bigger TV Screen sitting far away with a low FOV. Originally posted by:If you like the FOV then why are you in this thread?
This thread is obviously for those that prefer a higher fov for pc games than those designed for consoles. So please, if the default fov is fine for you then kindly GTFO. I will voice my opinion whether you like it or not, Kindly deal with it! This has nothing to do with 'This FOV is obviously for consoles'. Why don't you form some arguements instead of pointless rambling and insults? I already said that I won't complain about people using this fov enhancer but telling people it's broken is something I will defend!
Originally posted by:If you like the FOV then why are you in this thread? This thread is obviously for those that prefer a higher fov for pc games than those designed for consoles. So please, if the default fov is fine for you then kindly GTFO. I will voice my opinion whether you like it or not, Kindly deal with it! This has nothing to do with 'This FOV is obviously for consoles'. Why don't you form some arguements instead of pointless rambling and insults? I already said that I won't complain about people using this fov enhancer but telling people it's broken is something I will defend!
Deal with it? I deal with people like you all the time in these forums, passing their opinion as fact for nothing more than to turn an intersing topic (to those that are interested) into the usual school playground fighting. This thread clearly does not interest you as it's sole purpose is to give an option to those that prefer a higher FOV. Notice that most pc games these days that are also on the consoles have a fov slider? You like the FOV as it is, and i did when i played this game on Gamecube say 6-7 feet for my tv, but like most games that are console orientated, the FOV is now too low when playing the game 2-3 feet away. If you sit 4 inches away from your screen may i suggest you get your eyes tested. So please, go away with your unwanted and unwarrented opinions.
They are not required or wanted in this thread. Originally posted by:If you like the FOV then why are you in this thread? This thread is obviously for those that prefer a higher fov for pc games than those designed for consoles. So please, if the default fov is fine for you then kindly GTFO.
A farmer named after the worst Dreamcast game ever made?:tgrin: Worst Dreamcast game ever made? Joking right? Not sure why you think there are any farmers in Somerset, sadly, the population of Britain would rather eat cheap imported rubbish negating the need for them anymore a long time ago.
Go to this location - C: Users USERNAME Documents my games Capcom RE4 Next Open the Config.ini (with a text editor, like notepad) and then manually change the resolution from 'resolution 1280 720 60' to 'resolution 1440 900 60' (for example if you want 1440 by 900 dpi). After you do this save the file and do not go into the games' video settings menu when you run the game (doing so will let the game reset the resolution back to 1280x720). Simply run the game, it will run at the higher resolution. This should resolve the issue but there must be some other problem going on (as you should not have to force the change in the config.ini file).
For example if you re using a monitor or tv that's maximum resolution is 720p or 1080i, then in such a case, the game would only be able to display at the 1280x720. Again thinking something else is going on, it is a curious problem.